Tuesday, July 31, 2018

July's Monthly Giveaway!

Congratulations and Thanks to Heather Atson, who won my new monthly giveaway! For her generous support, she chose to receive an autographed copy of Alice Dippleblack in "On The Run" and a green helper jelly.

For your own chance to win awesome rewards and help support my writing, visit my Patreon!
https://www.patreon.com/kjbailey

In other news, I've hit that wondrously frustrating point of creativity where, after finishing one major project, I have to decide where to devote my erratic energies next. I thought I knew with Betwixt, but other ideas are flying in and demanding a place to land!

Along with Betwixt, two other stories are keeping me distracted. I could start Monica's sequel, "Double Trouble." Already have some fun elements to play with and situations to put her and her up against. Though I'm also considering adding a new chapter or two to MMM: Now Online.

Then there is also a fairly new but intriguing idea about exploring the afterlife! Working title is currently "After Death." In this story, a young man has recently died, but what comes next isn't what he expected at all. Once we lose our physical bodies, we're left as nothing but our memories. But even fresh memories fade in time, and so, to maintain his existence in this after life and stave off the unknown terror of fading into the after death, he has to learn quickly the rules of this new and horrific world.

Sunday, July 29, 2018

Starting A New Adventure!

So, after sending out a few queries for Monica's Modern Magic, I decided to start a new book. It's an idea I've had rattling around for a little while and figured now was as good a time to start as any.

"Betwixt: A World Between Worlds" will be a young adult adventure fantasy story about a girl who gets transported to a strange new world and must try to find her way back home.

Here's the background concept:

Many ages ago, an advanced race developed interdimensional travel. The first world they discovered with their new technology, came to be seen as a hub dimension. For from it, and only it, could they then travel to many other worlds. Because travel to the connected dimensions all necessitated a visit to the first, it came to be called Betwixt, the world between worlds.

Explorers by nature, the ancient race made great and frequent use of their new technology, venturing from their home to Betwixt and then to the many other worlds it connected to. Over time, they discovered an unusual anomaly that occurred each time something or someone came to or left Betwixt. It was a previously unknown principal of their dimensional travel technology, a sort of law that imposed balance between the worlds. When something came to Betwixt from one dimension, something of equivalent mass was ejected from it, sent seemingly at random to one of the other dimensions. The same held true for when something left Betwixt. Something else from one of the other worlds would end up getting taken to the hub world.

Even after this strange law of equivalency was discovered, the advanced race paid it little mind. After all, much of the time, all that was displaced were bits of rock, occasionally a few plants, and on a select few cases, animals. But as the technology was used over many centuries, becoming a staple for the race who's curiosity seemed insatiable, Betwixt became populated by the flora and fauna of all the worlds it was connected to. Many creatures could not survive the sudden shift from their homeworlds to this entirely new ecosystem and would perish quickly. But some, either vicious enough or clever enough, managed to make a home of Betwixt.

Some of these life forms were considered intelligent, even by the interdimensional being's standards. As attention was brought to the displaceds' plight, sympathy for them grew. Being a magnanimous people, the ancient race's use of interdimensional travel became highly regulated and, in time, was stopped entirely. Because of the randomized nature of the laws governing travel between dimensions, the race would be unable to return the displaced species. And so, with little option, they left them to fend for themselves the best they could.

Hundred of years later, modern teen, Alexandria 'Alex' Jones, finds herself mysteriously displaced in Betwixt with no idea how she got there. Now she must try to survive in this strange new world so she might find her way home.

Let me know what you think and if you know of similar stories I can check out for inspiration and ideas! ^_^ 

To help support this and other projects, feel encouraged to visit my patreon.
https://www.patreon.com/kjbailey

Cool monthly prizes for supporters, including autographed books!

Thursday, July 26, 2018

Sending out my first querys!

I just started sending out queries to literary agencies in the hopes that one might want to represent Monica's Modern Magic: Now Online!

https://www.patreon.com/kjbailey


It's a crucial early step to getting something published by an actual publisher and I know I'll have to send out many, and likely get rejected by most if not all, but we all have to start somewhere.

Somehow the experience manages to be exciting and tedious, hopeful and somber, at the same time.

If anyone has any experience and can offer some tips, I would be very grateful.

To support my goal of becoming a published author and earn yourself some fantastical adventure books, please feel encouraged to visit my patron page.

https://www.patreon.com/kjbailey

Tuesday, July 24, 2018

MMM: Now Online - Chapter 7 By The Lake Audio Now Up!

https://www.patreon.com/kjbailey 
Chapter 7 By the Lake's audio is now available for patrons!
Taking a break from finding lost pets, Monica discovers that the town's name sake may be inhabited by more than just fish.

Patrons committing $1 or more in support gain early access to these audio chapters and are entered into the monthly giveaway!

Rewards include: Autographed Books, Crafts, and Decorative Soaps!


https://www.patreon.com/kjbailey

Saturday, July 21, 2018

MMM: Now Online - Chapter 6 Pixie Dust Audio Now Up!


https://www.patreon.com/kjbailey
 
Chapter 6 Pixie Dust's audio is now available for patrons!
While waiting for her gnome garden to grow, Monica has taken to patrolling for the mischievous pixies Danish has said like to infiltrate Chipper Lake by night.

Patrons committing $1 or more in support gain early access to these audio chapters and are entered into the monthly giveaway!

Rewards include: Autographed Books, Crafts, and Decorative Soaps!
https://www.patreon.com/kjbailey

Wednesday, July 18, 2018

MMM: Now Online - Chapter 5 It Got Bigger Audio Now Up!

Chapter 5's audio is now available for patrons!
Monica tries to release the petrified Gibbie she caught, but curious about the tiny Faye she waits to see its kin reclaim him. 
A plan that quickly goes awry.

Patrons committing $1 or more in support gain early access to these audio chapters and are entered into the monthly giveaway!

Rewards include: Autographed Books, Crafts, and Decorative Soaps!

https://www.patreon.com/kjbailey

Sunday, July 15, 2018

Lore Piece: Origins of the Thermathrogi

 
      In Arsalia, magic is a rare and powerful gift, and little more draws the attention of the powerful, like the possibility of more power. Thus, it has always been law that mages, those few born with the touch of magic, would be surrendered to the Order of Thermathrogi, so that they may be trained to wield their gifts for the greater good of the kingdom. Or so their agents say, even as they rip children from their mothers' arms, likely never to see them again. For to the monarchy and supporting nobility, mages are little more than weapons, something to own, to hone, and to use.

      But this is a relatively new institution. The goals of the Order have changed greatly since it first appeared in a long gone age. Hello and welcome, this is Ken J. Bailey, author of the Alice Dippleblack series, and in this lore piece, we will explore the origins of the Order of Thermathrogi, and it's long standing animosity toward mages.

      In a time all but forgotten by modern Arsalia, before the first dragon riders challenged the titans, and even before the titans themselves, the world was ruled by sorcery. Grand empires were conjured into being by wielders of magic so great, they were widely believed by their people to be living gods. With their mastery over the arcane, these powerful few reigned over vast territories, going unchallenged save for by others of their kind. Despite many devastating conflicts between these rune kings, this was a time of enlightenment and learning.

      Ever seeking greater power to control, these unrivaled sorcerers devoted tremendous amounts of resources to exploring the seemingly infinite methods of utilizing magic. The most awesome of these efforts led to the awakening of the mountains. By tying the endless energies pouring into their world through rifts, the rune kings gave rise to the greatest extensions of their will, the titans. With the sky scraping giants of rock and stone, the people of the age were kept under heel by spell enforced fear.

      Living under their, often greedy, warmongering, sorcerous overlords the powerless populace became discontent. And, in secret, they began to plot the rune kings' demise. The followers of this movement were derogatorily referred to as the thermathrogi by their magically gifted superiors. In their ancient tongue, this name referred to the powerless or foolish seeking to govern themselves, an idea that was often mocked in the high circles of politics. But as the movement steadily grew into a full rebellion, and the frightened whispers of a few became the enraged outcry of the people, the name took on new meaning. Shouted in the streets, thermathrogi shifted from an insult to the ungifted masses demand for change. Change aimed at removing magic wielders from their places of dominance and to have their gifts used to serve the people, by force if necessary.

      Though there were many reasons the great sorcerers of this age fell, when one was found to have been assassinated, credit was often claimed by the spreading Order of Thermathrogi. At first, the rune kings paid it little mind, as the thermathrogi were only ridding them of troublesome competition. But as their numbers began to dwindled, and whispers reached them of agents from the Order being spotted in their own domains, the remaining rune kings became exceptionally paranoid. They lashed out at their own people, desperate to instill fear back into them and reclaim control. But their efforts, however damaging, would only end up fueling the people's rage further.

      Learning of the disturbingly rapid fall of his, likely hated, brethren, the final rune king saw his own death swiftly approaching from the shadows. He gave one last order to the titans that he now alone controlled and even as his blood pooled around him, the living mountains sought to carry it out. The instruction bid the earthen behemoths to destroy all of civilization in retribution for the people's treachery. Powered by the endless energy of the rifts tied to them, the titans began their centuries long campaign to bring ruin to the mighty empires forged by the very magic that gave them life.



      Unleashed upon the lands they were once meant to protect, the titans brought devastation on a scale never before seen. The thermathrogi had only moments to celebrate their long sought victory as the titans strove to crush their newly liberated cities, towns, and villages under their monolithic feet. Having nothing that could match the immortal earth golems, those that wished to survive fled for their lives. They would flee to the very fringes of known lands and beyond, abandoning their former existences and taking to the wilds. With deafening crashes, crumbling stone, and terrified screams, the Age of Sorcery had come to an end.

      In the Wildlands, believed to be beyond the titan's reach, or interest, the remains of once great civilizations struggled to survive. Their perilous wandering brought them in contact with the dragons that ruled this savage land. Though it took many generations, eventually, the people tamed the fire breathing leviathans, and with their power, took to the skies. The dragon rides fought the titans to reclaim their long lost homelands, and steadily formed the kingdoms that would one day merge into Arsalia.

      Through all this, some remnant, some faded memory of the thermathrogi remained. It took root in the new kingdom, were it continues its ancient oath to never again allow magic to rule.

      This concluded today's lore piece on the origins of the Order of Thermathrogi. I do hope you enjoyed it. There is a previous lore piece on the Age of Dragons, largely glossed over in this presentation. Feel encouraged to follow this link if the finding, taming, and conquering of dragons interests you.

      If you are familiar with the Alice Dippleblack series, I hope this Lore Piece has given you some new insight into the history of Alice's world. If this is your first encounter with my work and you would like to know more, audiobooks of the entire Alice Dippleblack series along with audio logs of Lore Pieces are available for free on my YouTube channel

https://www.patreon.com/kjbailey


Please feel encouraged to support more adventures by visiting my patreon page, where even a dollar offers great reward.

Friday, July 13, 2018

MMM: Now Online Chapter 4 of the Audiobook now available for Patrons!

https://www.patreon.com/kjbailey
Chapter 4 of the MMM: Now Online's audiobook  is now up for patrons. To gain access to these early releases and be entered into the Monthly Giveaway, all you need to do is become a patron!  $1 a month, that's only $12 a year to help support more magical adventures and get awesome rewards!

Current give away rewards include: Autographed copies of previous books, resin stone necklaces, jelly soaps, and props pulled right from my fictional worlds.

https://www.patreon.com/kjbailey

Wednesday, July 11, 2018

MMM Chapter 3 Audio now available for Patrons!

In Chapter 3, Monica uses her new foci, the seeker, to help someone in need. It's then that she decides to devote herself to aiding others with her magic as a White Mage.

The audio for chapter 3 is now up for Patrons. To gain access, all you need to do is send $1 in support to my Patreon.

$1 a month not only gets you early access to audiobooks, but also earns you an entry into my Monthly Giveaway!

Monthly Prizes include: Books, Jellies, Crafts, and other wonderful little thank you's!

Money collected will be going to fund the creation on the book's cover art and every little bit truly helps.


www.patreon.com/kjbailey

Sunday, July 8, 2018

Lore Piece - The Dragon Age

The Dragon Age
 
      Capable of growing to gargantuan sizes, gifted with flight, and able to breathe fire hot enough to melt stone, little else can rival the majesty, awe, and fear inspired by the sight of a dragon. Hello and welcome, this is Ken J. Bailey, author of the Alice Dippleblack series, and in this Lore Piece, we will explore a bit about the history of dragons and their part in forging Alice's world.

      During the centuries of chaos known as the Age of Titans, the remnants of peoples forced to flee the devastation brought on by the skyscraping earth giants, ran in terror into the uncharted parts of the world. Frightened, lost, and with little hope, these people wandered hostile lands, rife with dangers of every sort imaginable. Death came from ferocious beasts, poisonous plants, toxic waters, and even the very air could burst to life with screaming horrors. As their numbers dwindled, the remains of once great societies sought safety in whatever form it could take. A few would find caves to huddle in, taking solace within the Earth that at least limited from which directions death could approach. And within some of these caves, they would find dragons.

      As dangerous as the leviathans could be, and often were, the people saw that very little ever dared challenge them. Having few options, some chose to trade the innumerable dangers of the wild world around them, to the single deadly threat before them. It took great care, rare luck, and many sacrifices, but some of these people eventually became tolerated by their dragon hosts. Over time, the behemoths grew used to their scent and ways. Proud, the great reptiles came to know the people could do them no harm. And far wiser than their fearsome visages could show, some dragons saw the use of having the tiny beings around.

      The people, being very fragile, were of no threat to the dragons. They could keep pests and other lesser annoyances away that were too small for the dragons' own teeth or claws, and were an easily accessed, if meager meal. As the dragons became more tolerant of the small furry beings scuttling around their caves, the people began to worship them as gods. Living far longer then they, the dragons seemed immortal, endlessly powerful, and able to keep those in close proximity fairly safe from the many dangers of the outside world. Under the shadow of such great beings, the people's confidence in their ability to survive would grow.

      They picked off the remains of the dragons' meals, made tools from discarded bones, weapons from old teeth, and even armor from shed scales. Becoming bolder with these gifts, the people ventured outward, steadily carving out a place in their hostile world. As their populations grew, they constructed villages, often before the entrances of their dragon guardian's caves. They would offer their dragon sacrifices of themselves and slain beasts in the hopes of keeping their host appeased and its hunger sated. Many generations of these tribal people could live and die under a single dragon.

      Through the years, the people would often see their dragons leaving their caves, sometimes to hunt, other times to find mates and lay their eggs, but ever so often they would return with great wounds, and very rarely, not at all. This revealed to the people that dragons were not immortal, they bled and died like anything else. And, that dragons had rivals. The only living things the people could imagine capable of matching the raw power of a dragon, was another.

      It would be discovered that dragons, while solitary by nature, were also fiercely territorial. This was instilled in them at an early age. Careful observation would show that an expectant mother dragon would make efforts to find an isolated peak, often a dormant volcano, far from her own hunting grounds. Once found, she would seek a cave or even carve one out with her own incredibly durable claws. There, in her seclusion, she would lay her precious clutch of eggs. Once done, a mother will not leave her nest, protecting it with her life, until her brood hatches.

      The mother will not risk leaving her nest, even to eat, as dragon eggs are especially vulnerable to predators. Other dragons who find dragon eggs, or even young dragons, will kill them in order to increase their own offspring's chances of survival. Dragon eggs are also vulnerable to drops in temperature. If a nest is allowed to get too cold, it will slow the development of the clutch, extending the time a mother will have to wait without food. If left in such a state, the unborn dragon will perish. Mother dragons, incapable of producing body heat, as all creatures of cold blood, will use their fiery breath on themselves to heat their bodies and insulate their nests. Doing so, day after day without meals, is extremely taxing on the waiting mother.

      Finally, after a great deal of patients and care, the eggs will hatch, often together if the mother has done a good job of keeping them at the same temperature. The hatchlings will be led from the cave to water and their first food sources, often small things like bugs. Her great task now done, the ravenous mother will leave her children to the world. Not wanting to risk depriving her young of needed food, she will take flight with only the hope that all her work will see at least some survive.

      Early life for the hatchlings, being very small and flightless, is a trying time that few manage to live through. Their scales still soft and their flames still weak, they have little protection. Their only goal at this stage is to eat as much as possible in order to grow as quickly as they can. The larger they can grow, the less vulnerable they will be. But at the same time, the larger they grow, the more food they will need. Because of this, the brood, if enough survive infancy, will inevitably end up fighting with one another. 


      The most common scenario shows one dominate young dragon either killing or scaring off its lesser siblings. As it continues to grow, it expands its territory, fending off rivals and consuming all it can. Once it learns to fly, the striving young dragon will lay claim to even more land, taking over it's parent mountain and then expanding further as it ages. This expansion, along with its growth, will continue throughout its life. Doing so often leads to territorial overlaps with other dragons. Needing to keep their hunting grounds clear of rivals, disputes over land always culminate with a fight to the death. These brutal bouts, often leaving the landscape below bathed in blood, is likely the only thing that has kept dragons from overpopulating the world.

      As the people under them began to see that dragons were not immortal, could in fact be killed, and that their children were especially vulnerable, some would come to challenge the behemoth's godhood. Often spurred by the loss of loved ones to their tribe's ritual sacrifices or simply a dragon's desire for a snack, these brave few would seek vengeance upon there supposed guardians. Most would fail, becoming just another pile of bones decorating a dragon's nest, but some would discover truths that would change the course of their people forever.

      Able to coat their prey in flames, tear rock with claw and fang, fly through the air, and protect themselves with thick hides and scales, even young dragons are a force to be reckoned with. As they age, they only become more formidable. But a weakness does exist, a chink in the leviathan's natural armor. At the back of the head, near the base of the skull is a 'soft' spot. The area, though almost always guarded by a backward facing crown of horns, is often free of particularly thick scales to give the region greater flexibility. This is so that the dragon's head has free range of motion, particularly during flight when their necks are stretched forward. A well honed blade, at just the right spot, can slip in between the skull and vertebrae, damaging or even severing the spinal cord.

      A properly struck blow can paralyze a dragon, leaving it incapable of defending itself. Death for such a crippled creature is inevitable. Despite some wildly heroic tales of great warriors risking life and limb by leaping onto a rampaging dragon's back, climbing it's imposing racks of thickly thorned scales to strike one such mighty blow, most were attacked in their sleep.

      Once a dragon was slain, the people who believed in its power to protect them would need a new protector, and so they would venerate the slayer. Made desperate over their guardian's loss, the people would choose to believe the slayer to be a creature of greater power than even a dragon. And the slayer, often still hot with vengeance, would seek out another dragon, so they might prove it. As dragons were killed by the people that once worshiped them, they lost their divinity. They became animals to the people, incredibly dangerous animals true, but gods no longer.

      Confident in their new found glory, slayers would lead their people into the world, searching for others to show the truth they had found. As they wandered, some would find unhatched dragon eggs, and even hatchlings. Many would be destroyed on sight, but a few wise leaders would care for the young dragons, raise them, train them, and claim their strength for their own. These would become the first dragon riders. With the dragons' power, the people would venture more boldly than ever before. The fearsome beasts that once fed on the tribes were now feasted on. Deadly forests and harsh swamps would be burned away to make room for new villages. And, for the first time in many generations, the people truly prospered.

      The source of their new prosperity, great lengths were taken to raise more dragons. The people learned how to find and care for their eggs. How best to nurture their young. And, of course, how to train them to be the most powerful extensions of their masters' will. But more dragons meant more food was needed to keep them fed, which meant more land would have to be conquered. Doing so would bring the people back into conflict with their age old foe, the titans.

      These mountainous giants of earth and magic dwarf even the largest dragons, but to reclaim the great regions taken by them centuries ago, the stone goliaths would have to fall. But challenging a titan was not to be taken lightly. A great flight of skilled dragon riders would need to be rallied against it. Its shear size and strength meant even a slight shift in position, a mere step in any direction, for a titan would mean a mountain of rock slamming into any dragons that stray too near. And near they would need to be.

      Titans are constructs of magic at a magnitude never seen before. Tied to rifts by ancient sorcery, the living mountains had limitless power, granting them a semblance of immortality. The only way to fell them would be to enter the monsters themselves, brave their ever-shifting, pulverizing inners, and close the rift. Uniquely, dragon fire can burn even magic, and a rift is a near endless fount. Being hit with enough of a dragon's fiery breath will burn away the flood of magic pouring in from the rift, and eventually seal it. Enumerable riders and their dragons would be lost in attempts of this great feat. But when managed, a titan would be cut off from its sole source of power, and fall, back into the lifeless mountain it began as.

      The survivors of such a successful attack would be haled as heroes, but the few who managed to live through the sealing of a rift would be welcomed back to their people as the great kings and queens of their newly conquered lands. For a titan's fall not only freed the vast territories held under them, but the creatures' earthy remains, charged over the aeons with a rifts magic, would make for naturally formidable foundations on which to build the impressive keeps and castles of this new age. The Age of Dragons.

      As titans fell, many kingdoms would spring up from their ruin. These, and the dragons controlled by them, would then challenge others for supremacy. Centuries of war would see many kingdoms rise and fall, while others merged to grow stronger. During this age, dragons, above all else, brought dominance to those who had them, and servitude to those who did not. Fear and death once more became common for the people.

      Being so great a source of power, dragons inspired tremendous efforts of learning. How to raise them quicker, how to train them easier, and, in general, how to make them battle ready as soon as possible. The fallen titans would once again show their worth when it was found that dragons not only benefited from consuming minerals, as doing so strengthened claw, teeth, bone, and scale, but being fed rock infused with magic also made them more resistant to magical attack. But the reliance these early kingdoms placed in their dragons, would also be the behemoth's down fall.

      While learning to make their dragons even more formidable, the people also needed to learn how best to kill them, should they be challenged by a rival's flight. Nothing was more terrifying than a dragon attack. Left unchallenged, a single dragon could reduce an entry city and its inhabitance to ash and dust. And so, innovative weapons, deadly poisons, and all manner of tactics would be devised to combat the enduring threat.

      Dragons, once trained, would find little to threaten them aside from others of their kind, but young dragons, hatchlings and eggs especially, were another matter. With the goal of keeping an enemy's dragons from reaching battle ready condition, the sabotage of a rival's hatcheries and nurseries became a very handsomely rewarded trade, as did the slaying of any wild dragons in or around a rival's territory. As the wars went on, slain battle dragons became harder and harder to replaced. Desperate for the power and protection dragons could offer, people searched well beyond their own borders for more dragon eggs, even hatchlings they could tame. If found, these would frequently be forced into battle before they were ready, and would often be quickly slain.

      In time, sightings of dragons in the field or abroad grew so few that, for most, they became a thing to dismiss as wild rumor, until, eventually, no sightings existed at all. Great rewards would be promised to those who could find a dragon. But, despite generous fortunes spurring many to the search, none could be found. It then came to be believed that the great behemoths had finally become extinct in all the kingdoms, and the Age of Dragons was over. 
 
      That is, until a young Tokala and her friends made a most remarkable discovery in a lonely mountain, many years later.


      I know this was a bit of a long one, and I'd like to thank you for tuning in. I do hope you enjoyed this bit of lore from the Alice Dippleblack universe and look forward to having you next time.

      If you'd like to know more about a particular topic, feel free to let me know in the comments.

      If you're new to my writing, I hope this has built some curiously that might lead you to explore my completed works, available on Amazon.com and as audiobooks on YouTube.

For up to date details on my work, feel encouraged to visit my blog at kjbaileytheauthor.blogspot.com

To support more adventures, visit my patreon page at patreon.com/kjbailey
https://www.patreon.com/kjbailey

Saturday, July 7, 2018

Coming Soon: Lore Piece - The Age of Dragons

I'm currently working on a new Lore Piece that details dragons and their role in shaping Alice's world. It's ending up a bit longer than expected so I'll likely split it in two segments, along with its audio.

I'm really enjoying throwing out the details that have been in my head for a while and it has me thinking of a new adventure in Alice Dippleblack's world, though set long before her time, even before Arsalia, during the Age of Dragons.

You can help support it by visiting: https://www.patreon.com/kjbailey

Friday, July 6, 2018

Chapter 2: The Leaf from Monica's Modern Magic is now available in audio for Patrons!

Hey guys, Chapter 2: The Leaf from Monica's Modern Magic is now available in audio for Patrons! And is available in text on DA for everyone.

Sending just $1 a month in support gets you access to these early releases, plus you also gain an entry into my Monthly Giveaway! Visit my Patreon for details.

In this chapter, Danish teaches Monica how to use her first foci, the Seeker. Monica was so proud of her accomplishment that she shared a pic of the magical device.


 
Those only work when you don’t know where the object you’re seeking is.” - Danish


The Seeker is a foci, or an enchanted item meant to aid in a mages' work. A piece of something may be placed inside the seeker and with a bit of focus, the seeker can guide a mage to the whole the piece came from. Monica makes great use of her seeker by using it to track down lost pets after collecting some of their fur from their owners.

Thursday, July 5, 2018

New Reward for all Patreon Tiers

New Reward for All Tiers: Signed copies of Paperbacks!


https://www.patreon.com/kjbailey

 Not sure why I didn't think of this sooner :p But newly added to the Monthly Giveaway prize selection are signed copies of my books! Giving all supports a chance to receive signed copies! All upper tier rewards have been updated to receive signed copies for their monthly support as well.

"If you're going to shoot, aim high."

Who knows? If I get famous, my terrible signature in these early copies of my books may be worth something ^_^

Summary of reward tiers, check out my patreon for details:


Supporter: $1/month - Early access to audiobook recordings and an entry into the Monthly Giveaway.

Companion: $10/month - Above rewards +10 entries into the Monthly Giveaway, and to become immortalized in my work via special thank you pages in my books as well as audiobooks.

 Ally: $20/month - Above rewards +20 entries into the Monthly Giveaway, and a signed copy of any one of my paperbacks every month.

Inner Circle: $50/month - Above rewards +50 entries into the Monthly Giveaway, along with a special gift pulled right from one of my fantastical worlds, and a personal verbal thank you in my audiobooks.

https://www.patreon.com/kjbailey

Also: Check out the first Lore Piece on Robert Dippleblack, Alice Dippleblack's father. Audio log.




Wednesday, July 4, 2018

Lore Piece from Alice Dippleblack - Robert Dippleblack


 
 Audio Blog available here.

       Hello and welcome to my first lore piece. These are going to feature bits of lore from the fantastical worlds I create in my writing. I'm hoping they'll be able to enhance my stories, help round out characters, answer some questions, and otherwise make the stories a bit more vivid and interesting.

       Today's piece is coming from the Alice Dippleblack series. Despite being 6 books long, there is a great deal of information that is only touched on and not really explained in depth in the stories. This is largely because most of the story is told from Alice Dippleblack's perspective, and as a simple country girl, her range of knowledge on things that don't involve her directly is very limited. I created her this way, and also made her a naturally curious fox, so her character would be more aligned with someone who would be eager to explore and ask questions from more knowledgeable characters, such as her friend, Twinkaleni. Thus, she could serve better as a window into her world and would engage in new experiences and learn along with the reader.

       When the story begins, Alice had already been an orphan for some time. It is revealed that her father was taken by war, and her mother by a deep depression stemming from the loss of her beloved husband. In this piece, I've decided to reveal a bit about Alice's parents, with a focus on her father, Robert Dippleblack.

 (Alice from "A War of Steel and Stone" drawn by Connie Walker)

       Born, Robert Eignhardt, to a middle house of nobility in central Arsalia, Robert was trained in swordsmanship at an yearly age, as was common for all young knights. Being particularly fleet of foot and sharp of mind, he excelled in his training and quickly surpassed the many instructors his proud father sent his way. Even so young, word of his skill spread quickly and Robert was asked by other lords to train their own sons, bringing his family a great deal of honor. As he traveled, his skills and charm made him rather popular with the other future knights and noble ladies, but he was steadily earning the elders' ire.

       Idealistic, young Robert not only trained his pupils to fight, but also sought to instill in them his own reasons for why to. He believed strongly that violence was a last resort, meant only to defend life and love. This was in contrast to the heavily cemented dogma telling all to fight for the crown and the kingdom it rules over. Those under Robert's tutelage would eagerly share their lessons with their noble fathers. And Robert's own father would feel the scrutiny of his peers and the shame he began to believe his son's modern views were bringing to his family's name.

       Eventually, Lord Eignhardt disowned his son, when the young knight defied his father's wishes by breaching a long standing marriage arrangement with the daughter of another noble house. For in his latest travels, he met Jenna Skipstride, a servant of his most recent pupil's manor. Both young and excited by the secret love they quickly grew to share, they decided to marry without consent. His only son wedding a common girl was a shame too great for his father to bare and Robert was stripped of his name along with any claims to his father's titles and inheritances.

       Banished from his own lands, Robert and his new wife were forced to wander the kingdom. They headed south, finding work were they could. With his swordsmanship, Robert was able to slay troublesome beasts and other monsters, collecting the rewards for doing so. But once done, there was little need for a honed sword, and so the young couple would constantly be on the move, roaming from one distressed village or farm to the next, keeping them from finding a true home. The couple endured this weary life, needing only each other for happiness. It was during these travels that Robert's slowly growing fame and fur earned the wandering pair a new name, and so they began to introduce themselves as Robert and Jenna Dippleblack.

       After a time, the Dippleblacks were blessed with a baby girl. By then, they had traveled quiet a distance and, now needing to settle down, decided to stay in a little place called Toki. An isolated village bordering a monster infested forest, Toki was in need of a monster slayer, and Robert was just the Tokala for the job. Able to provide for his small family by hunting the local jelly monsters and trading in their valuable core stones, Robert Dippleblack had finally found his family a home. But their joys would not last long.

       After only a few short years, news of a new blood war reached the village. It wasn't long after that missives would be sent all over the countryside, demanding bodies to fuel the fires of hate spreading along the borders of Arsalia and neighboring Feoria. Leaving his trusted sword for his family's protection, Robert Dippleblack, along with many thousands of other husbands, fathers, brothers, and sons, would soon be called away to fight, many never to return.


       I hope you enjoyed this little bit of lore and it brought some insight into Alice's family history. Future pieces I'm planning include, dragons, the origins of the order of thermathrogi, how the blood war really started, and likely some pieces on emberstone and other magic. If you'd like me to hit on a particular subject, feel free to let me know in the comments.

       If you're new to my writing, I hope this has built some curiously that might lead you to explore my completed works, available on Amazon.com and as audiobooks on YouTube.

To support more adventures, visit my patreon page:


Fantastical rewards await!

Tuesday, July 3, 2018

Monica's Modern Magic: Now Online! Audiobook Chapter 1

Hey guys, I've changed the name of Monica's first book to "Now Online", instead of "Now Open". It feels more in line with the modern setting of the story, though I may change it again later. Love to hear your thoughts on it.

Anywho, while going through my final runs editing the book, I decided to go ahead and make the story into an audiobook, just like Alice Dippleblack. This way I can stretch it across mediums and make it a little more accessible to the public.

I'll be uploading chapters as I work on them, but these early releases are only available for my patrons. You only need to send in $1 of support for access to them, plus you get entered into the Monthly Giveaway!

Giveaway prizes include:
          Gem (Resin) necklaces                            Helper Jellies                                 Soap Jellies

Check out my Patreon to gain access!
https://www.patreon.com/kjbailey


Monday, July 2, 2018

Updated Patreon: New Goals and New Support Tiers with New Rewards!

Updated Patreon!
https://www.patreon.com/kjbailey


Updates include:
  • New goals - My current primary goal is to raise enough to pay the talented illustrator of Alice Dippleblack, Connie Walker, to continue working with me to make more wonderful covers for my new series, "Monica's Modern Magic." Among other images to help promote and bring more of my work to life.

    I'm doing my best to insure my writing is worthy of her art.

  • New Tiers - I've added new support tiers and updated the rewards. There are now 4: Supporter, Companion, Ally, and Inner Circle.  
          Supporters gain early access to releases of audiobook files, chapter by chapter before  they are made available to the public. They also gain an entry into the monthly drawing in which I will randomly draw a patron to receive a special gift from one of my fictional worlds!

See monthly drawing details below.



        Companions, along with previous tier rewards, will have their names immortalized in my completed work for as long as they remain loyal Companions. That means your name will be placed in a special 'thank you' section of books and audiobooks to forever commemorate your contribution to my work. And, on the off chance movies based on my work are ever made, I will personally demand your names be placed in the credits as well.

        This tier also grants 10 entries into the monthly drawing.

        Allies, along with previous tier rewards, will be granted thier very own paperback copy of one of my adventures. You may choose from any of my completed works. As with Companions, you will also receive special thanks in my completed works for as long as you remain a trusted Ally.

        This tier also grants 20 entries into the monthly drawing.

        Members of the Inner Circle will receive all previous tier rewards, include special recognition in completed works, a monthly paperback of their choosing, AND a special gift straight out of one of my fantastical worlds.

       This tier also grants 50 entries into the monthly drawing.



New Monthly Giveaway!
I've decided to revive the monthly giveaway from my old patreon. As with the last, each dollar sent monthly in support via my Patreon earns you entries into a drawing I'll do near the end of each month.
The drawing basically works like this, for each dollar you send, I put your name on a line here.
1 dollar a month = 1 line
5 dollars a month = 5 lines, and so on.
I click the button and the site picks a random line with a random name. More entries equals a greater % chance that your name will be chosen.

Rewards: This is what everyone is waiting for. Current rewards include a choice of Gemstone Necklaces in a color of your choosing, Helper Jellies, and Soap Jellies. Alice and her friends have come across many wonderous things in their adventures. Some prove to be helpful, others valuable. To help fund their adventures, they've asked me to gather support for them. In exchange they offer some of the fantastical things they've come across.
Gem Stone necklaces: Cut from formations found deep within the Earth, these gems are a beautiful reminder of you contributions to the girls' many adventures. Even taken from their world, some still retain a hint of magic, giving them a mysterious glow.

Gems are Resin and can be colored to the recipient's liking.

Helper Jellies: Considerable less hostile and far more durable than the jelly monsters found in the forest around Alice's hometown, helper Jellies are capable of keeping your place in books and even magnifying text for you with minimal training. These abilities make them great companions for your own adventures.

Helper jellies are resin and can be colored to the recipient's liking.

Soap Jellies: Little else gets gets the dirt clinging to your fur like a full day of adventurin'. Another unique type of jelly discovered by the girls while exploring the Wildlands, Soap Jellies were found to be safe to touch, pleasant to smell, and even able to be used just like soap. Naturally occurring, the girls gathered plenty and now share them with their friends.

Soap jellies' colors and fragrances are random.


At the conclusion of each drawing, the winner will be allowed to select one of the above rewards. I'm looking forward to adding more as support permits.

Shipping is on the winner.

https://www.patreon.com/kjbailey

Sunday, July 1, 2018

Monica's Modern Magic - The Fade

“This is no joke, Monica O’Randel. You are a mage.”

            Fresh out of middle school, Monica thought moving from the city to her grandmother's old house in the woods was going to be her biggest change this summer. She had always enjoyed her Grandma Addie's stories about being magic and going on all sorts of fantastic adventures with the many strange and wondrous beings that lived in the forest around her home. But she is about to find out that they weren't just stories. Magic is returning to our world, and with it, so too are creatures long thought only myth and fairytale.

1st three chapters available on Deviant Art

        The Fade: Every wonder where all the creatures in old stories, goblins and elves, dwarves and pixies, nymphs and sprites, came from? Our many cultures are filled to bursting with such mysterious beings, so they must have been around at some point. But no one has seen them in so long, where did they all go?

    Well, many ages ago, when the world was still new and man was still young, magic did indeed exist. And with it, all the creatures now thought only fable and fantasy. Raw magic was known as mana, and the world was filled with it. Much like air, it flowed freely all around, unseen but felt. The many beings tied to it, the Faye, were friends to us then and taught a few to wield mana, gather it, alter it, and do wondrous, magical things with it. These select few were the first mages.

      With their new magic, mages strove to make life in a harsh world a little easier for them and their people. Magic could douse crops with water, keep homes warm with fire, clear paths with earth, and even speed ships with wind. Because of its many valued uses, the mages of the world were often given high status and greatly respected in their cultures.

     Excited by this new power, mankind eagerly used magic, not knowing the mana needed to fuel it was limited. And like all things, when taken from too greedily, it eventually began to disappear. Mana-less regions began to appear in the world and the many creatures tied to mana were forced to leave them. But even seeing this, man had grown too dependent on magic's many conveniences, and so continued to draw in more mana to fuel spell and after spell, and in doing so, caused the mana-less regions to spread. This forced out the many beings of the supernatural, who needed mana to live, pushing them further and further from humanity as mana was steadily ripped from the world. This depletion of mana and the exodus it brought was called, the Fade.

     As the Fade continued, it forced those fleeing from it into ever shrinking pockets, further and further from man's sight and attention. Countless numbers of Faye perished, unable reach or hold onto these last few mana rich lands. Those that did only managed by viciously fighting for what they could claim. Despite this new animosity toward one another, these few survivors never forgot the cause of their strife.

     Mankind, however, being short lived and forgetful, discarded magic, and all things related to it, the moment it was no longer of use to them. With much of the Earth now mana-less, mages could no longer perform their once great feats and steadily fell from their places of reverence. Man turned toward a new source of power, technology, and let the old beings they had once shared the world with, drift away into increasingly distant memory.

Help Support more and become immortalized by visiting: https://www.patreon.com/kjbailey